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The Wolf Among Us Remastered launches on 29 October

Telltale details new character models and textures, reworked lighting and a black-and-white Noir Mode, while leaving the story unchanged.

By GitGud News Desk

3 October 2026

1 minute

The Wolf Among Us Remastered launches on 29 October with new character models and textures, reworked lighting and a black-and-white Noir Mode, Telltale said on Thursday (1 October 2026).

Game director Matt Saia said the team left the story, directorial choices and overall art style unchanged. The remaster also includes behind-the-scenes features, though Telltale did not detail those in the announcement.

“We avoided touching the story, the directorial choices, and the overall art style, those are sacred to us,” Saia said.

Every character went through a new concept, high-end model and final in-game model, according to Saia. He said all character textures and models are new and “multiple times more detailed than the original game”, with the team aiming to keep the characters recognisable rather than simply smooth out the existing assets.

For the technical work, Telltale moved the game to the latest version of its engine used in the Batman series. The team then created new shaders, including ones for shiny bottles and inverted lines on moving objects.

Lighting became a larger task than the developers initially planned. Saia said changes to scenes required the team to redo their lighting, and that every scene had been relit by the end of development.

Noir Mode uses a fully black-and-white look. Saia, who also worked on Shadows Mode for Telltale’s Batman series, said Wolf’s version does not retain the colour highlights used in Batman.

Telltale said The Wolf Among Us Remastered is available to wishlist now.