Marvel’s Wolverine and Ghost of Yōtei are getting AI upscaling on PlayStation 5 through patches adding Quick Spectral Super Resolution (QSSR) as an extra graphics option, Sony Interactive Entertainment said on Thursday (1 October 2026). Sony said both patches were going out that day.
QSSR is a new performance tier of AI upscaling developed for the standard PS5. Sony says it improves image detail and stability, while PlayStation Spectral Super Resolution (PSSR) remains its higher-quality option on PlayStation 5 Pro.
The library comes from Project Amethyst, Sony’s AI graphics collaboration with AMD. It uses a streamlined neural network architecture and a hand-tuned implementation designed to maximise performance on PS5.
Daniel Craig, principal engineer in graphics R&D at Sony Interactive Entertainment, said PSSR analyses game images pixel by pixel and uses AI to upscale them. Its computational demands had previously prevented Sony from bringing that approach to the standard console.
Insomniac Games says QSSR adds clarity and stability to environments in Marvel’s Wolverine. Sucker Punch Productions likewise says the technology improves fine detail in Ghost of Yōtei’s characters and environments.
“QSSR excels at resolving the fine details in our characters and environments and does so with a level of temporal stability that hasn’t been possible on the PS5 console until now,” said Jasmin Patry, lead rendering engineer at Sucker Punch Productions.
Sony said it will offer QSSR broadly to all PlayStation developers. It did not name further supported games or give a timetable for wider adoption.